targetTypes: {
    ally: string;
    cone: string;
    creature: string;
    cube: string;
    cylinder: string;
    enemy: string;
    line: string;
    none: string;
    object: string;
    radius: string;
    self: string;
    space: string;
    sphere: string;
    square: string;
    wall: string;
} = ...

This Object defines the types of single or area targets which can be applied in the game system.

Type declaration

  • ally: string
  • cone: string
  • creature: string
  • cube: string
  • cylinder: string
  • enemy: string
  • line: string
  • none: string
  • object: string
  • radius: string
  • self: string
  • space: string
  • sphere: string
  • square: string
  • wall: string

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