Variable conditionTexturesConst 
 
conditionTextures: { 
    bleed: string; 
    confused: string; 
    cowering: string; 
    dazed: string; 
    dazzled: string; 
    entangled: string; 
    exhausted: string; 
    fatigued: string; 
    frightened: string; 
    grappled: string; 
    helpless: string; 
    incorporeal: string; 
    invisible: string; 
    nauseated: string; 
    panicked: string; 
    paralyzed: string; 
    pf1_blind: string; 
    pf1_deaf: string; 
    pf1_prone: string; 
    pf1_sleep: string; 
    pinned: string; 
    shaken: string; 
    sickened: string; 
    squeezing: string; 
    staggered: string; 
    stunned: string; 
} = ...
Type declaration
- 
bleed: string
- 
confused: string
- 
cowering: string
- 
dazed: string
- 
dazzled: string
- 
entangled: string
- 
exhausted: string
- 
fatigued: string
- 
frightened: string
- 
grappled: string
- 
helpless: string
- 
incorporeal: string
- 
invisible: string
- 
nauseated: string
- 
panicked: string
- 
paralyzed: string
- 
pf1_blind: string
- 
pf1_deaf: string
- 
pf1_prone: string
- 
pf1_sleep: string
- 
pinned: string
- 
shaken: string
- 
sickened: string
- 
squeezing: string
- 
staggered: string
- 
stunned: string