An array of changes affecting this action's damage
Does the action implement a damage roll as part of its usage
Does the item have range defined.
Does the Item implement a saving throw as part of its usage
Returns whether this action is a combat maneuver
Does the item provide an amount of healing instead of conventional damage?
Static
defaultStatic
defaultGenerates ChatData for this action's parent item, but with this action's data, regardless of whether it is the first action or not.
Optional
htmlOptions: any = {}Options passed to ItemPF#getChatData affecting text enrichment
Optional
chatDataOptions: object = {}Options passed to ItemPF#getChatData affecting the chat data
Chat data for this action's parent and this action
ItemPF#getChatData
Returns labels related to this particular action
Optional
options: { Pre-determined roll data. If not provided, finds the action's own roll data.
This action's labels
Optional
options: { Additional options to configure behavior.
Specific roll data to pass.
What type of range to query. Either "single" (for a single range increment), "max" or "min".
The given range, in system configured units, or null
if no range is applicable.
Place an attack roll using an item (weapon, feat, spell, or equipment)
Roll damage for an action.
Optional
options: { Options configuring the damage roll
Conditional data sets
Whether to roll critical damage
rollData to be used
Additional strings added to the roll formula
Whether this is the primary attack
Created damage rolls, one roll per damage part
Place an attack roll using an item (weapon, feat, spell, or equipment) Rely upon the DicePF.d20Roll logic for the core implementation
Static
createCreates an action.
The resulting actions, or an empty array if nothing was created.
Generated using TypeDoc
Effective critical range when accounting for broken status and action type.